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  • Markdown Guide

    Pinned Locked Help & Support
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    thecal714T
    We support text formatting via Markdown in a few places on RollTogether: in listing descriptions, application acceptance messages, and user profile sections. Only some Markdown is allowed to prevent abuse. Here's a quick rundown of what you can use: Text Formatting Written Rendered _italic_ or *italic* italic __bold__ or **bold** bold ___bold-italic___ or ***bold-italic*** bold-italic `code` code [link](https://forum.rolltogether.app) link Headers You can also create headers. # Heading 1 will render as Heading 1 and ## Heading 2 will render as Heading 2 Lists You can create unordered lists. - Item 1 - Item 2 Item 1 Item 2 Or ordered lists. 1. Item 3 2. Item 4 Item 3 Item 4 Other Markdown is not supported at this time.
  • 0 Votes
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    thecal714T
    In a GM-dominated market, it can sometimes be discouraging as a player. This guide is written from a GM perspective and compiled from a handful of discussions with the hope of helping you find a table. One should note that all GMs are different. This advice is a compilation of a few GMs' opinions, but someone will certainly disagree with various points here. Don't Try Too Hard GMs are usually looking for cool people that will fit in at their tables, not cool characters. Trying too hard in your response by showing off your rule expertise or "interesting" characters is probably having the opposite effect of what you'd hope. GM Privilege Players outnumber GMs at least 10:1. Some of that is because it may seem daunting for people new to the hobby and some of it is due to GMing being a huge commitment that not everyone can undertake. In this “seller’s market,” a GM has their choice of players: a GM that posts a listing for a popular game system will quickly be inundated with applications. With the GM’s ability to curate the table, the question is “how do you convince the GM to pick you?” Things You Should Do Keep it simple. Unless your GM asks for it, don’t send over a dozen character ideas with fully fleshed out backstories. Let them know which of the three pillars you enjoy most, what types of characters you usually play (e.g. “I enjoy playing reluctant heroes who are only doing the ‘noble quest’ because they know their friends need them.”), and what intrigues you about their pitch. Be flexible. Rolling with the punches is a key skill. Offer to help. Offering to be the party note taker, help new players with the rules, or other similar tasks can help remove some of the mental load from the GM and can give your application a leg up over others. Of course, don’t offer to do these things if you cannot. Stay engaged in the session and support everyone at the table. Things That’ll Get You Dropped A bad Internet connection. It sucks and, if you have one, there’s often little you can do about it, but if we spend most of the time unable to hear you, your seat at the table is in jeopardy. ”But my last GM…” Constant comparisons aren’t fun for anyone. Everyone runs a different table and if you like that GM so much, you should still be playing with them. Being inconsiderate to other players. TTRPGs are social games and the rules of society apply. If you don’t have empathy and don’t know proper social boundaries, you’re going to have a hard time finding a long-term game. You’re going to need to learn to play nicely with others. Not giving others their time to shine. Don’t inject your character into the spotlight when it’s shining on another. Give other players a chance for their characters to shine and, if you can, give them a gentle nudge when it’s their time. Things That Will Make You Hard to Pick Wanting only to play your premade character. Unless you built it in mind for a specific published campaign which the GM is running, bring loose character ideas to the table that you can tailor to fit the GM’s setting and the adventure. 90 page backstories. I mentioned this under “Keep it simple,” but GMs already have a large cognitive load. Limit your backstory to one page and make sure it fits the GM’s setting! Leaving notes or placeholders (e.g. “I want my character to be from a nomadic tribe. Do you have one already in your setting or is there a place where one can fit?”) is perfectly acceptable if you don’t fully know the setting yet. Keep these in mind as you apply to listings and I hope it helps you get in!
  • How We Prioritize Features

    Pinned Locked Feature Requests
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    thecal714T
    See our public roadmap here! RollTogether was built based on the feedback we've received over the years moderating /r/lfg and likewise the community here will help shape the future of the platform. We want to solve real problems in the TTRPG space while keeping the platform easy to use and sustainable. We ask that users of RollTogether use this category to submit ideas they think will help improve the platform and the lives of their fellow players and GMs. When you submit a feature request, it's visible to the community: they can discuss it and vote on it. Votes and discussion help us understand which problems matter most to the community. The RollTogether team will review these requests and, if we think it aligns with RollTogether's goals and is worth exploring further, we'll pull it into "exploring." During exploration, we'll discuss the feature internally to see if it's technically feasible and refine the idea. If, after that discussion, the feature still looks good, we'll write it up and move it into "planned," which means we intend to work on it, but don't guarantee a specific timeline. Once we have bandwidth to work on the feature, it'll be pulled into development ("Currently Building") until complete and tested. It should be noted that we're usually going to prioritize fixing bugs and other broken functionality over adding new features, so it may take some time to move from planned to building. We appreciate your patience as we work to build features thoughtfully and sustainably. Our evaluation process for feature requests asks a few questions: Does it help people find and play TTRPGs? This is our guiding principle. We're going to prioritize features around better matching, easier discovery, improved application, and better GM/player workflows. Does it improve safety and trust? We know abuse is a problem in this space. We're interested in building things like better reporting workflows, anti-spam measures, moderator tools, and privacy improvements. Does it solve a common problem? Features requested by many users or that solve a significant problem are going to be prioritized over niche requests. Is it feasible? We're a small team building RollTogether alongside our day jobs, so we have to be thoughtful about where we invest our time. If a feature requires too much development effort, maintenance costs, or technical complexity, we may deprioritize that feature, even if we think it's cool. Some ideas may not fit RollTogether's goals. For example, features that encourage popularity contests, public ratings or judgments of individual players, or behavior that makes the community feel less welcoming are unlikely to be priorities. So, if you have an idea that you think will make RollTogether better, create a new feature request. Answer the questions in the template thoroughly, explaining the problem with how things are now and how your suggested change will make things better. The best feature requests focus on the problem you're trying to solve rather than the solution you have in mind. RollTogether exists because, even with the LFG sub, finding the right TTRPG group can be difficult. Thanks for helping us build something that makes that easier.